Game Day Quick Reference Card 🏈
Zone Blocking — Key Calls
| Inside Zone | Outside Zone | Power O |
| "52 is the Mike" | "Reach! Reach!" | "Power O, Power O" |
| Work big-on-big | Get width first | Pull and kick |
| Climb to LBs | Cut on overrun | FB leads |
Bunch Passing — Core 4
1. Stick (vs Zone)
Call: "Stick Right"
Read: Middle LB
Hot: Slant if blitzed
2. Smash (vs Man)
Call: "Smash Right"
Read: Corner/Safety
Hot: Speed out underneath
3. Mills (Flood)
Call: "Mills Right"
Read: Inside-out
Hot: Drag checkdown
4. Four Verts
Call: "Verticals"
Read: Coverage
Hot: Convert by leverage
RPO Package
| Zone + Slant | Zone + Bubble | Zone + Stick |
| Read: ILB | Count box (6+) | Read: MLB leverage |
| Steps up = Throw | Throw if outnumbered | Over top = Hand off |
| Sits = Hand off | Even = Run | Under = Throw |
Situational Calls
3rd & Short (1-3 yards)
- Power O (1st choice)
- Inside Zone (2nd choice)
- QB Sneak (goal line)
3rd & Medium (4-7 yards)
- Stick Concept
- Smash Concept
- Quick slants
3rd & Long (8+ yards)
- Four Verticals
- Mills Concept
- Deep comeback
Red Zone (Inside 20)
- Fade combinations
- Pick plays (bunch)
- Power O/Inside Zone
Two-Minute Drill
- Quick slants
- Hitches to sideline
- Comeback routes
- Bubble screens
Coverage Recognition
| Pre-Snap Read | Coverage | Best Concept |
| 1 High Safety | Cover 3/1 | Four Verts, Mills |
| 2 High Safeties | Cover 2/4 | Stick, Smash |
| Safeties Rolling | Cover 2 Roll | Verticals away |
| LBs Crowding | Man/Blitz | Quick slants |
Audible System
At the Line
- "Kill! Kill!" = Change play
- "Alert! Alert!" = Hot route
- "Check! Check!" = RPO read
Protection Changes
- "55 is the Mike!" = ID new Mike LB
- "Razor! Razor!" = RB protection right
- "Laser! Laser!" = RB protection left
Clock Management
Hurry-Up Tempo
- No huddle, signal plays
- Quick snaps on QB count
- Sideline routes to stop clock
Eating Clock
- Inside Zone (safe)
- Stay in bounds
- Use full play clock
Weather Adjustments
Wind/Rain
- Shorter passing game
- More inside zone
- Avoid deep shots
Muddy Field
- Power O over zone
- Quick slants over timing
- Screen game limited