Game Day Quick Reference Card 🏈

Zone Blocking — Key Calls

Inside ZoneOutside ZonePower O
"52 is the Mike""Reach! Reach!""Power O, Power O"
Work big-on-bigGet width firstPull and kick
Climb to LBsCut on overrunFB leads

Bunch Passing — Core 4

1. Stick (vs Zone)

Call: "Stick Right"
Read: Middle LB
Hot: Slant if blitzed

2. Smash (vs Man)

Call: "Smash Right"
Read: Corner/Safety
Hot: Speed out underneath

3. Mills (Flood)

Call: "Mills Right"
Read: Inside-out
Hot: Drag checkdown

4. Four Verts

Call: "Verticals"
Read: Coverage
Hot: Convert by leverage


RPO Package

Zone + SlantZone + BubbleZone + Stick
Read: ILBCount box (6+)Read: MLB leverage
Steps up = ThrowThrow if outnumberedOver top = Hand off
Sits = Hand offEven = RunUnder = Throw

Situational Calls

3rd & Short (1-3 yards)

  1. Power O (1st choice)
  2. Inside Zone (2nd choice)
  3. QB Sneak (goal line)

3rd & Medium (4-7 yards)

  1. Stick Concept
  2. Smash Concept
  3. Quick slants

3rd & Long (8+ yards)

  1. Four Verticals
  2. Mills Concept
  3. Deep comeback

Red Zone (Inside 20)

  1. Fade combinations
  2. Pick plays (bunch)
  3. Power O/Inside Zone

Two-Minute Drill

  1. Quick slants
  2. Hitches to sideline
  3. Comeback routes
  4. Bubble screens

Coverage Recognition

Pre-Snap ReadCoverageBest Concept
1 High SafetyCover 3/1Four Verts, Mills
2 High SafetiesCover 2/4Stick, Smash
Safeties RollingCover 2 RollVerticals away
LBs CrowdingMan/BlitzQuick slants

Audible System

At the Line

Protection Changes


Clock Management

Hurry-Up Tempo

Eating Clock


Weather Adjustments

Wind/Rain

Muddy Field